4/29/09

It's almost like cheating

Our RPGs are going exceptionally well. We've both got some fairly unique ideas and are implementing our asses off. So far we've each got 15-20 minutes of content in. This doesn't sound like too much (because it isn't), but it takes a lot of effort to initialize everything. Adding items, adjusting stats, ensuring balance. It's all stuff the player doesn't really notice, but the developer certainly does.

When it comes down to it you COULD say that the more work has been put into a game, the more efficient a developer becomes. The work:content ratio starts evening out. It's something everyone gets to look forward to.

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