When it comes down to it you COULD say that the more work has been put into a game, the more efficient a developer becomes. The work:content ratio starts evening out. It's something everyone gets to look forward to.
4/29/09
It's almost like cheating
Our RPGs are going exceptionally well. We've both got some fairly unique ideas and are implementing our asses off. So far we've each got 15-20 minutes of content in. This doesn't sound like too much (because it isn't), but it takes a lot of effort to initialize everything. Adding items, adjusting stats, ensuring balance. It's all stuff the player doesn't really notice, but the developer certainly does.
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